Dega (rerecording)

This is an extended version of the Sega Master System emulator Dega designed to provide rerecording and other features useful for creating tool assisted speedruns. This version will build on *NIX as well as Windows thanks to the work of Ulrich Hecht.

Important note

Some Windows XP SP2 users have reported crashes when playing back multiple movie files. This is a known Windows bug which is documented in KB article 909486. The hotfix is not available to download from their website, but I have made it available here.

Version 1.16pre1 (source | Windows binary [Doze core] | Windows binary [MAME core])

New features: Bug fixes:

Version 1.15 (source | Windows binary)

New features: Bug fixes:

Version 1.14a (source | Windows binary)

Bug fixes:

Version 1.14 (source | Windows binary)

New features:

Version 1.13a (source | Windows binary)

Bug fixes:

Version 1.13 (source | Windows binary)

New features: Bug fixes:

Work in progress

Work in progress releases are made available occasionally here. You may also retrieve the current Git repository by issuing the following command:
git clone git://git.pcc.me.uk/~peter/dega.git
	
You can also browse the Git repository.

Note that the current version of Dega uses two libraries -- libvfw and libmencoder -- to support the movie encoder. To build Dega the source code for these libraries must be found in the libvfw and libmencoder directories under the dega directory. The source code for these libraries is maintained using git and therefore the code may be fetched by issuing the following commands from within the dega directory:

git clone git://git.pcc.me.uk/~peter/libvfw.git
git clone git://git.pcc.me.uk/~peter/libmencoder.git
	
You can also browse the Git repository for libvfw and libmencoder.

Donations

If you appreciate the work being done on this project please consider donating.

Donate via Paypal

If you are within the EU and have internet banking you can avoid Paypal fees by donating via bank transfer. Please email me for bank account details.

Contact

Any issues please email me at .